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Poker dice ttrpg rules
Poker dice ttrpg rules







  • decoupled from success but depending on the same randomizer, such as roll “width”, sequences (1-2, 2-3, etc.), odd/even, or poker combinations.
  • On a (rare result) add a scene changing element”.
  • varying in degrees “on a (uncommon result) add important details.
  • rare, like the In Nomine example, only with prompts that don’t describe success but other content (how many, how much detailed, plot twist, characters, places, items, “aspects” ?).
  • poker dice ttrpg rules

    You don’t want to have it on a regular basis as in Otherkind (tracking dice variant), then limit it with, say Fate points (which is how I would do it). Star Wars So and So the RPG is a limited version of that with proprietary dice.Īdding content according to success is the unspoken rule behind FitE rolls (notably “spicy dice” play), and a feature of FitM. Can you give us a range ?Īnd of course, Otherkind dice when you keep track of where dice come from and go to : that informs quite precisely what is happening.

    poker dice ttrpg rules

    Then the number of “categories” you are going to play with is critical for the precision/replay value balance. And you’re ready to go with Tarot procedure : general prompts that players paint by numbers. It looks like you want to unload the burden on players for content generation. In a way, anything where you narrate after the roll (reaction roll), and chiefly Fortune in the Middle rolls ( … what’s the name for it again ?)

    poker dice ttrpg rules

    Many PbtA moves, most notably perception moves (seclusium of Orphone style) have prompts to introduce content.īut then… there’s a whole spectrum of introducing content. Introducing content on a certain random result ? That’s random tables (encounters, random generators, crit tables, etc.)









    Poker dice ttrpg rules